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[@开始扔骰子]
#OR
EQUAL A150 <$USERNAME>
EQUAL A151 <$USERNAME>
EQUAL A152 <$USERNAME>
EQUAL A153 <$USERNAME>
EQUAL A154 <$USERNAME>
EQUAL A155 <$USERNAME>
#ACT
MESSAGEBOX 你当前已经有骰王了,不能再扔了!
BREAK
#IF
CheckGameGold > 2000
#ACT
GameGold - 2000
GOTO @骰子活动
break
#IF
#Act
MESSAGEBOX 元宝不足2000个,无法扔骰子!
break
[@骰子活动]
#IF
#ACT
MOVR N50 1 7
MOVR N51 1 7
MOVR N52 1 7
MOV D0 <$STR(N50)>
MOV D1 <$STR(N51)>
MOV D2 <$STR(N52)>
playdice 3 @检测点数
break
[@检测点数]
#IF
EQUAL N50 1
EQUAL N51 1
EQUAL N52 1
#ACT
<$STR(A150)>.GuildNoticeMsg 251 233 ◆◇◆玩家[<$USERNAME>]扔到豹子(111),弹劾[<$STR(A150)>]成为新的骰王①①①,获得1.1倍攻击的奖励◆◇◆ 1 5
GuildNoticeMsg 251 233 ◆◇◆玩家[<$USERNAME>]扔到豹子(111),成为新的骰王①①①,获得1.1倍攻击的奖励◆◇◆
AddTextList ..\\QuestDiary\\系统功能\\弹劾名单.txt <$STR(A150)>
MOV A150 <$USERNAME>
GMEXECUTE 开始提问 @骰王自动清理
#CALL [\\游戏登陆\\属性奖励.txt] @属性奖励
GOTO @Main
BREAK
[@Login]
#CALL [\\游戏登陆\\属性奖励.txt] @属性奖励
D:\\Mirserver\\Mir200\\Envir\\QuestDiary\\游戏登陆\\属性奖励
[@属性奖励]
{
#if
#act
mov N$总倍数 100
mov N9 0
ChangeHumAbility 1 = 0 60000
ChangeHumAbility 2 = 0 60000
ChangeHumAbility 3 = 0 60000
ChangeHumAbility 4 = 0 60000
ChangeHumAbility 5 = 0 60000
ChangeHumAbility 6 = 0 60000
ChangeHumAbility 7 = 0 60000
ChangeHumAbility 8 = 0 60000
ChangeHumAbility 9 = 0 60000
ChangeHumAbility 10 = 0 60000
#OR
EQUAL A150 <$USERNAME>
EQUAL A151 <$USERNAME>
EQUAL A152 <$USERNAME>
EQUAL A153 <$USERNAME>
EQUAL A154 <$USERNAME>
EQUAL A155 <$USERNAME>
#act
INC N$总倍数 10
#IF
large N$总倍数 0
#ACT
POWERRATE N$总倍数 99999
}
摇完能刷新属性 为什么小退登陆就不给了?
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